Jack Straw

Description:

Clan: Gangrel
Bloodline:
Covenant:

Virtue: Charity

Vice: Wrath

Attributes

Intelligence 5 Strength 5 Presence 3
Wits 4 Dexterity 5 Manipulation 1
Resolve 3 Stamina 6 Composure 3

Skills

Mental Physical Social
Academics 4 (Law) Athletics 5 (Tireless) Animal Ken
Computer Brawl 5 (Claws) Empathy 3
Crafts Drive 2 Expression
Investigation 5 (Crime Scene) Firearms 5 (Pistol) Intimidation 2
Medicine Larceny 2 Persuasion 4 (Mediation)
Occult Stealth Socialize
Politics 2 Survival 5 (Hunting) Streetwise 4 (Follow Up Leads)
Science Weaponry 5 (stake) Subterfuge

Merits

P. 108 core, 100 v

Danger Sense (2)
Haven
Fast Reflexes (2)
Quick Draw (Firearm)
Fresh Start
Status: Private Investigator
Status: City (4)
Herd (2)
Iron Stamina (3)
Allies: Criminal (2)
Allies: Police (2)
Allies: Health (1)
Contacts 3 (criminal, police, health): Alice Mercer, Sam White

Flaws

Gangrel: no ten again on Int or Wits, -1 for any 1s. Does not apply to surprise, perception or resolve.

Disciplines

P. 114

Resilience (5)
Protean (3)
Auspex (1)
Vigor (5)
Blood Tenebrous (3) – p. 125 book of spirits – 1 wp, int + occult + Blood Tenebrous
Celerity (1)
Bardo (3)

Devotion: Lessons in the Steel
Devotion: Break Vinculum

Health Levels

11 (16 with Resilience)

Willpower

6

Vitae

15 pool

3 per turn

Blood Potency

6

Humanity

6

Derived Stats

Size: 5

Defense: 5, 1 vs ranged from Celerity

Initiative Mod: 10 (8 + 2), 20 with Celerity

Speed: 15 (30 with Celerity)

Armor: Kevlar vest: 1 vs melee, 2 vs bullets

Equipment

Colt M1911 – 3 damage, 30/60/90 range, 7+1 clip, min str 3, size 1, p.169

Thompson’s Submachine Gun – 3 damage, 50/100/200 range, 30+1 clip, min str 3, size 2, 2 hands, auto fire (p. 160 core)

Bio:

2/2/2013 – Xp spent on: weaponry to 5, survival to 5, city status to 4, allies (police) to 2, allies (health) to 1, contacts to 3

2/16/2013 – Xp spent on: blood potency to 6, bardo to 3, presence to 3, persuasion to 4 (mediation), empathy to 3

Jack Straw

Grave City: Savannah by Night Gabriel_Luna